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Dusk on switch
Dusk on switch










  1. #DUSK ON SWITCH TRIAL#
  2. #DUSK ON SWITCH SERIES#

The artistic direction of Dusk drew inspiration from several sources. In an attempt to emulate the visual style of Quake, Szymanski modeled a low- polygon shotgun and fixed it to a camera from that point, development on Dusk began in earnest.

dusk on switch

#DUSK ON SWITCH SERIES#

ĭusk 's development began in 2015, stemming from a series of tests Szymanski created in the Unity game engine. These games would ultimately become major inspirations for Dusk's gameplay. At the time, Szymanski only had access to computers with low-end hardware, which precluded him from playing recent video game releases instead, he played older first-person shooters such as Half-Life and Doom. The earliest concepts for what would eventually become Dusk were conceived in the mid 2000s by lead developer David Szymanski. The multiplayer component of Dusk, titled DuskWorld, features an online deathmatch mode which supports up to 16 players.ĭusk inherits many design staples from 1990s first-person shooters, such as non-regenerating health, greater emphasis on movement and speed, and the ability to carry a large number of weapons at once. A unique mechanic of Dusk is the unlocked rotational-axis, allowing the player an additional degree of rotation whilst in midair, which grants the ability to perform front and back-flips. The player has access to a variety of weapons, including dual-wielded sickles, dual pistols, dual single-barrel shotguns, a double-barrel “Super Shotgun”, an assault rifle, a hunting rifle, a magic crossbow, a mortar, a magic sword, and a weapon called the "Riveter" that shoots exploding rivets. Such hazards include hostile enemies such as robed cultists, demonic livestock, sentient scarecrows, and possessed soldiers. The object of Dusk's gameplay is to reach the exit of the level, while surviving all hazards on the way. Nyarlathotep then places the protagonist in a kind of stasis "until has need of again". A final battle ensues, and as the protagonist is able to deal the killing blow, Nyarlathotep deems him to be "worthy" and gives him an unknown power, presumably corrupting him in the process and taking Jakob's place as leader of the cult. As he attempts to escape from Jakob's lair, the protagonist finds himself trapped by the one responsible for everything that has occurred, an Outer God known as Nyarlathotep. In the end, the protagonist confronts and defeats the cult's leader, named Jakob, who in turn is killed by his followers.

#DUSK ON SWITCH TRIAL#

After passing through a cathedral, he travels through various locations, with him being forced into a trial that takes place within a corrupted version of his own memories. In the third and final episode, The Nameless City, the protagonist finds himself in an alternate reality. Deep in the ruins of the industrial complex, the protagonist finds an otherworldly portal, which he activates and walks through. In the penultimate level of the episode, it is revealed that the machines extract power from the minced remains of slaughtered humans. In the second episode, The Facilities, the player must fight through the remnants of the possessed military and science personnel, who guard an array of occult machines within the industrial zone. After breaching the perimeter wall and entering the town, the protagonist uncovers an underground passageway, which ultimately leads him to an industrial zone on the outskirts of the city. After the protagonist escapes from the farmhouse, he travels across a variety of rural environments such as swamps, barnyards, cornfields, and sawmills. The Foothills, the first episode, is largely set in the country outskirts around Dusk's perimeter wall. The treasure hunter is apprehended by the town's denizens, brought to a secluded farmhouse, and impaled onto a meathook. The player takes the role of a nameless treasure hunter ("DuskDude" or "The Intruder"), who has heard rumors that hidden riches exist within the sealed town. A large perimeter wall is built around the town, sealing it off from the outside world.

dusk on switch

Much of the research team soon fall victim to a series of demonic possessions and industrial disasters, which force the remnants of the team out of the town.

dusk on switch

Military personnel and scientists establish research labs and factories in the town in an attempt to harness the magic of the ruins. A huge network of " Lovecraftian ruins" is discovered underneath a section of farmland, which attracts the attention of the government. The game is produced by Dave Oshry, who previously co-directed the 2013 remake of Rise of the Triad.ĭusk takes place in and around the fictitious rural town of Dusk, Pennsylvania. Dusk (stylized in all caps as DUSK) is a 2018 retro-styled first-person shooter created by Polish developer David Szymanski and published by New Blood Interactive for Microsoft Windows, macOS, Linux, and Nintendo Switch.












Dusk on switch